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just another diary
Thursday, May 14, 2009
Renderman.
It seems that if I want to follow industry standards, I have not too much to choose from. It is either Renderman or Mental, or Blender, or something like Cg or alike. Yes, I know that they are "of different type", but my problem is to choose something distant just to set the direction. I have no preferences, and so after talk with one guy, the Renderman was chosen. Yet I have no idea about reyes and other renderman-specific things, but I will find it out.
Direction.
I thought a bit about this task and more and more I like the Haskell with its laconism. And more and more I see that LISP is pretty weak here comparing to the Haskell. But on the other hand, as LISP has weakness here, it has a strength somewhere else. And I believe, it is macros. Just because the LISP has nothing special else.
So now my idea is to pay as much attention to macros as possible. I don't want to put them just everywhere, but simply to make the language more laconic.
And one more thing, but not the least. I decided to implement the support of some already available shader language just to be able to use the code already written for this lamguage. I am still deciding which language to chose.
So now my idea is to pay as much attention to macros as possible. I don't want to put them just everywhere, but simply to make the language more laconic.
And one more thing, but not the least. I decided to implement the support of some already available shader language just to be able to use the code already written for this lamguage. I am still deciding which language to chose.
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