I thought a bit about this task and more and more I like the Haskell with its laconism. And more and more I see that LISP is pretty weak here comparing to the Haskell. But on the other hand, as LISP has weakness here, it has a strength somewhere else. And I believe, it is macros. Just because the LISP has nothing special else.
So now my idea is to pay as much attention to macros as possible. I don't want to put them just everywhere, but simply to make the language more laconic.
And one more thing, but not the least. I decided to implement the support of some already available shader language just to be able to use the code already written for this lamguage. I am still deciding which language to chose.
Emacs or Ubuntu sucks.
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I have a part in my dot-file that positions the Emacs window on the screen.
It works on all OSes: Windows, OSX and linuxes. I use only Ubuntu for now
and g...
4 months ago
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